Controls and interface for a game called Skibidi Toilet could be imagined as follows:
- Movement: The player could control the character's movement using either a keyboard, gamepad, or touch controls, depending on the platform. This would allow them to navigate through the game's levels or stages.
- Action: A button or key could be designated for the character to perform actions like jumping, interacting with objects, or attacking if combat is involved.
- Special Abilities: If the game includes special abilities or powers related to the Skibidi Toilet theme, additional buttons or keys could be assigned to activate and use those abilities.
- HUD (Heads-Up Display): The game could have a HUD that displays important information for the player, such as health or stamina bars, score, and any resource or currency relevant to the gameplay.
- Inventory: If the game involves collecting items or power-ups, an inventory system could be implemented to display and manage the items the player has acquired. This could be accessed through a menu or a designated button.
- Level Progression: The game could feature a level selection screen or a world map where the player can choose which level or stage they want to play next. This interface could also indicate the player's progress within each level or stage.
- Menus and Settings: Various menus, such as a main menu, pause menu, or options menu, could be included to provide settings, controls customization, and other features like saving or loading the game.
These controls and interface elements are just examples, and the actual implementation would depend on the specific design choices made by the game developers.
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